Comments on: What do you do when you’ve caught an exception? http://gen5.info/q/2008/08/27/what-do-you-do-when-youve-caught-an-exception/ Towards Intelligent Systems Wed, 11 Jul 2012 12:59:08 +0000 hourly 1 http://wordpress.org/?v=3.0.3 By: Generation 5 » Twitter Joins Me http://gen5.info/q/2008/08/27/what-do-you-do-when-youve-caught-an-exception/comment-page-1/#comment-3641 Generation 5 » Twitter Joins Me Wed, 28 Jan 2009 01:24:52 +0000 http://gen5.info/q/?p=80#comment-3641 [...] several other bloggers had hotlinked the copy of the twitter fail whale that was in my old “What do you do if you catch an exception?” post.  It turns out that my copy of the whale currently ranks #1 in Google Image Search.  [...] [...] several other bloggers had hotlinked the copy of the twitter fail whale that was in my old “What do you do if you catch an exception?” post.  It turns out that my copy of the whale currently ranks #1 in Google Image Search.  [...]

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By: web design company http://gen5.info/q/2008/08/27/what-do-you-do-when-youve-caught-an-exception/comment-page-1/#comment-728 web design company Wed, 27 Aug 2008 21:45:48 +0000 http://gen5.info/q/?p=80#comment-728 Throw it back Throw it back

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By: Paul Houle http://gen5.info/q/2008/08/27/what-do-you-do-when-youve-caught-an-exception/comment-page-1/#comment-727 Paul Houle Wed, 27 Aug 2008 20:11:07 +0000 http://gen5.info/q/?p=80#comment-727 @Brandon, that's neat stuff. I see some things in that chapter that are right along the lines that I'm thinking. Could this behavior be easily emulated in a language like C# that supports lambdas and delegates? @Brandon,

that’s neat stuff. I see some things in that chapter that are right along the lines that I’m thinking.

Could this behavior be easily emulated in a language like C# that supports lambdas and delegates?

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By: Brandon Edens http://gen5.info/q/2008/08/27/what-do-you-do-when-youve-caught-an-exception/comment-page-1/#comment-726 Brandon Edens Wed, 27 Aug 2008 18:53:32 +0000 http://gen5.info/q/?p=80#comment-726 Change the nature of the game by using a programming language that supports something beyond primitive exceptions, try/catch/finally, etc... Try a condition system today: http://www.gigamonkeys.com/book/beyond-exception-handling-conditions-and-restarts.html Change the nature of the game by using a programming language that supports something beyond primitive exceptions, try/catch/finally, etc…
Try a condition system today:
http://www.gigamonkeys.com/book/beyond-exception-handling-conditions-and-restarts.html

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