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	<title>Comments on: What do you do when you&#8217;ve caught an exception?</title>
	<atom:link href="http://gen5.info/q/2008/08/27/what-do-you-do-when-youve-caught-an-exception/feed/" rel="self" type="application/rss+xml" />
	<link>http://gen5.info/q/2008/08/27/what-do-you-do-when-youve-caught-an-exception/</link>
	<description>Towards Intelligent Systems</description>
	<pubDate>Tue, 06 Jan 2009 01:45:12 +0000</pubDate>
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		<item>
		<title>By: web design company</title>
		<link>http://gen5.info/q/2008/08/27/what-do-you-do-when-youve-caught-an-exception/#comment-728</link>
		<dc:creator>web design company</dc:creator>
		<pubDate>Wed, 27 Aug 2008 21:45:48 +0000</pubDate>
		<guid isPermaLink="false">http://gen5.info/q/?p=80#comment-728</guid>
		<description>Throw it back</description>
		<content:encoded><![CDATA[<p>Throw it back</p>
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	<item>
		<title>By: Paul Houle</title>
		<link>http://gen5.info/q/2008/08/27/what-do-you-do-when-youve-caught-an-exception/#comment-727</link>
		<dc:creator>Paul Houle</dc:creator>
		<pubDate>Wed, 27 Aug 2008 20:11:07 +0000</pubDate>
		<guid isPermaLink="false">http://gen5.info/q/?p=80#comment-727</guid>
		<description>@Brandon,

    that's neat stuff.  I see some things in that chapter that are right along the lines that I'm thinking.

    Could this behavior be easily emulated in a language like C# that supports lambdas and delegates?</description>
		<content:encoded><![CDATA[<p>@Brandon,</p>
<p>    that&#8217;s neat stuff.  I see some things in that chapter that are right along the lines that I&#8217;m thinking.</p>
<p>    Could this behavior be easily emulated in a language like C# that supports lambdas and delegates?</p>
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	<item>
		<title>By: Brandon Edens</title>
		<link>http://gen5.info/q/2008/08/27/what-do-you-do-when-youve-caught-an-exception/#comment-726</link>
		<dc:creator>Brandon Edens</dc:creator>
		<pubDate>Wed, 27 Aug 2008 18:53:32 +0000</pubDate>
		<guid isPermaLink="false">http://gen5.info/q/?p=80#comment-726</guid>
		<description>Change the nature of the game by using a programming language that supports something beyond primitive exceptions, try/catch/finally, etc...
Try a condition system today:
http://www.gigamonkeys.com/book/beyond-exception-handling-conditions-and-restarts.html</description>
		<content:encoded><![CDATA[<p>Change the nature of the game by using a programming language that supports something beyond primitive exceptions, try/catch/finally, etc&#8230;<br />
Try a condition system today:<br />
<a href="http://www.gigamonkeys.com/book/beyond-exception-handling-conditions-and-restarts.html" rel="nofollow">http://www.gigamonkeys.com/book/beyond-exception-handling-conditions-and-restarts.html</a></p>
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